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Thread Statistics | Show CCP posts - 5 post(s) |

Hirana Yoshida
Behavioral Affront
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Posted - 2011.03.25 20:13:00 -
[1]
It is way too little and way too late. Powerblocs now occupy multiple regions each so will be only marginally impacted by such a change = no increase in conflict.
You are not changing the way war is conducted, which means EHP *yawn* warfare = no increase in conflict.
You will impact the profitability of a lot of bots, that's something at least, but don't delude yourselves into thinking that this is going to change anything whatsoever.
In short: Decent first change, but you have a very long way to go to meet the goals you set prior to Dominion (small scale pew, sov in flux etc.)
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Hirana Yoshida
Behavioral Affront
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Posted - 2011.03.27 13:49:00 -
[2]
Originally by: Sadron Atm many alliances are running so called "renter" policy what is just pulling many more corporations into 0.0 and it has worked fine.
Providence was ****-poor before Dominion yet was the most densely populated part of null. When/If CCP gets around to actually implementing Dominion as it was originally planned then we'll have a feudal/contract system to facilitate renting. Has nothing to do with them "having to leave", instead of getting ISK for an SC in a few days, they'll have to work for a week or two .. just like before. Instant gratification is an evil beyond measure is contrary to Eve's dogma of rewarding perseverance, patience is not a virtue it is a bloody requirement!
Originally by: Patri Andari Really? Did you think about that before you typed it? I have only been playing this game for about 4 years but I can not remember a more conflict laden period in 0.0 than the last 12 months...
Let's see, we have had the ongoing Goon+Friends fetish with Sir Molle+Friends and PL throwing their fat/weight around. First was for control of the best region in Eve bar none (and the fetish thing), second was for moons and space to lease out and 'just because'.
The only 'fights' worth mentioning since Dominion has been over moons or space to lease. Adding more variables to fight over can only increase conflict. Sanctums have fuelled the super-capital boom like nothing else, everyone have ISK to burn in absurd quantities with no real effort involved .. Any and all losses are replaced before they are incurred which makes a mockery of the whole harshness that Eve is supposed to embody, might as well have a resurrection system like WoW with ISK being infinite.
Looking forward to seeing what else they are thinking about doing to make null more volatile. The stagnant scum filled status of those once vibrant waters is doing Eve no good.
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Hirana Yoshida
Behavioral Affront
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Posted - 2011.03.27 17:15:00 -
[3]
Edited by: Hirana Yoshida on 27/03/2011 17:22:31
Originally by: Sannye ...
Sanctum system was introduced to compensate for moon reshuffle and removal of statics .. had nothing to do with bills (roughly equivalent to Sov POS maint. costs).
Sov bills were however meant as a way to restrict the infinte sprawl we were/are seeing, it was assumed that costs would become so high that entities would naturally stop expanding once the threshold was reached .. Sanctum system eliminates that threshold making the only limit how many idiots one can get to farm all day, but with human intelligence decreasing that number is quite substantial.
Originally by: bloody johnroberts .. none of this was said by grayscale not 1 word. i wonder why hmmmmmm
Because of impotent emo-rage like we are seeing here on the forums. Roundtables normally work by one having a rough plan for what needs to be raised, were they to mention an emo topic the roundtable would effectively have ended.
Originally by: Armaos Moar Isk = More fun PvP...
Explain why it becomes more fun when all risk, consequence and challenge is effectively removed by unlimited ISK being available at all times and everyone are flying optimal ships 23/7.
Originally by: Evelgrivion Actually, last time I checked, the number of dying ships has gone down, not up...
On the up side, the militias have been seeing an influx of high SP/ISK players who are fed up with bore-sec and are looking to get their mojo back -> Lot more quality engagements happening in lala-land.
Comment on blog: Are the people behind these ideas going to look over the distribution of the super-systems? There is a handful of areas that will become rather poor to say the least, but 1-2 systems will go a long way to creating a solid core for settlements. PS: Get rid of the bloody moons already!
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Hirana Yoshida
Behavioral Affront
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Posted - 2011.03.27 21:59:00 -
[4]
Originally by: Abramul ...as I suggested earlier, adding a sovereignty discount and cheaper upgrades ..
Actually a good idea, something to differentiate various parts of space. Question is how you do it without reinforcing the trend of one colour (read: entity) to rule them all.
Originally by: Quicktime Nobody would read 31 pages of comments but couple of points....
If you really cared you would have followed it from the start 
Originally by: Sannye What is this - let's make up numbers as we go?? Even with tengu/carriers you wont make a fraction of what you made up there by dooing sanctums/heavens.
That's because the Tengu/Carriers are noobs that do not understand how to grind properly. 2nd-3rd best sites yield the optimal ISK over time in bounties and salvage .. rats are smaller but go down hard and fast. When grinding you don't actually want those big-digit BS that take 2-3 minutes to kill when you have a half value BC that drops in 15secs.
Originally by: All Allies Along with every ...
Perhaps you should try reading some of the posts before making such a claim? If you disregard the OMG-sky-is-falling emo posts it is probably about 50/50 at this point.
Originally by: Liang Nuren No, historically - before Dominion.
This is probably one of most ignored facts in this whole thing, that a recent change (plex spawning) is under evaluation. I made more null belt ratting pre-dominion in 3 months during an invasion (ie. constant combat ops)(RIP FIX ) than I did running 4's and inventing for a whole year .. found fun in the pew in low/FW and haven't looked back - ISK be damned.
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Hirana Yoshida
Behavioral Affront
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Posted - 2011.03.28 20:37:00 -
[5]
Originally by: CCP Greyscale ...
Good call. Implement and tweak as needed.
By the way, could you kick people around you so we can get some preliminary data/blogs on what else is being worked on to fix the atrocity that is Dominion? For instance, is the null industrial sector going to get a boost so we can wean alliances off Jita?
PS: Just don't mention bridges until you are ready (read: medicated) and you should be fine .
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Hirana Yoshida
Behavioral Affront
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Posted - 2011.03.29 07:00:00 -
[6]
Originally by: Imigo Montoya ...For the ~45% of poor trusec (0.0 to -0.25) they are completely taking that away - people install the expensive ihub upgrades to get havens/sanctums...
Which says what about Sanctums exactly? The infinite easy money that the system upgrade represents has injected ludicrous amounts of ISK into the system.
Instead of climbing the walls and screaming like children, enter a dialogue to give those poor areas some benefit unavailable elsewhere. Supercharged mining upgrades or increase to general industry outputs for instance.
Would yield a nice real world equivalent of small/few financial centres and a whole swath of agriculture/manufacturing areas. Add ways to disrupt either (no, not AFK cloaking ) and you have scorched earth option, attrition, supply chain breaks and what not (dependent on force projection changes).
Don't know who the moron was who convinced everyone that it is their Goddess given right to be able to make 100M/hr minimum in Eve .. whomever it was should be shot. 
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Hirana Yoshida
Behavioral Affront
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Posted - 2011.03.29 08:00:00 -
[7]
Originally by: Antihrist Pripravnik Fantastic.
So you want something for nothing? Once upon a time PvP meant sweat as well as blood .. it has become 'meh' at best with all the revenue streams available.
Originally by: Antihrist Pripravnik Don't know who's the moron who claimed that he can get 100M/h from sanctums...
*Raises hand* Although not in Sanctums, the one size down yields much better ISK/hour .. double bonus for more cruiser sized modules which has better ISK/m3 and being able to run them in a PvP fit HAC/T3. In short: Your grinding/ratting leaves something to be desired.
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